User Extermination Design
A downloadable game
USER EXTERMINATION DESIGN
2+ players
writing implements (rec. pencil, grid paper)
first, each player independently designs their BASE, any theme, overhead shot. include entrance and vault, throne, or other “goal”.
players take turns choosing another player to send a spy to their base. first player describes how their spy exploits base’s vulnerabilities to travel from entrance to goal. mark on base how many spies received. second player then describes addition to base preventing exploit, drawing it. continue for 10 spies per base. exploits should get more complicated as game progresses.
e.g. to prevent “sneaking in goon door”, add retina scanner
Published | 5 hours ago |
Status | Released |
Category | Physical game |
Author | maybewhalen |
Tags | One-page, Tabletop |
Download
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user-extermination-design-rules.pdf 12 kB