A downloadable game

YOU USE AN ACTION POINT TO THINK
any players

create the members of your party (any theme).

your party is fighting the BIGBAD, but you don’t know its strengths or weaknesses. you wait and discuss a strategy. you have ten minutes.

take turns erratically. one player proposes a way they can lead the fight (a wizard fireballs, a mechagunner bombs). another player counters, creating trait of BIGBAD that stops the plan (made of stone, nanobots reconstruct physical damage). create consistent identity for BIGBAD. note all traits.

after timer stops, collaborate. consider traits and form new plan “that’ll work this time”.

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you-use-an-action-point-to-think-rules.pdf 12 kB